@startuml
sprite $section [48x48/16] {
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0000000000000000004BFFFFFFFFFFFF9000000000000000
0000000000000000000016BFFFFFFFFFF800000000000000
0000000000000000000000016BFFFFFFFF20000000000000
0000000000000000000000000017FFFFFF80000000000000
00000000000000000000000000002EFFFFC0000000000000
000000000000000000000000000009FFFFE0000000000000
000000000000000000000000000009FFFFD0000000000000
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0000000000000000016BFFFFFFFFE9200000000000000000
000000000000000000000356765200000000000000000000
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}


!define FA6_SECTION(_alias) ENTITY(rectangle,black,section,_alias,FA6 SECTION)
!define FA6_SECTION(_alias, _label) ENTITY(rectangle,black,section,_label, _alias,FA6 SECTION)
!define FA6_SECTION(_alias, _label, _shape) ENTITY(_shape,black,section,_label, _alias,FA6 SECTION)
!define FA6_SECTION(_alias, _label, _shape, _color) ENTITY(_shape,_color,section,_label, _alias,FA6 SECTION)
skinparam folderBackgroundColor<<FA6 SECTION>> White
@enduml